[Fed Halo] “Reach” To Stimulate Economy
Posted by Jonathan J. Miller -Tuesday, September 14, 2010, 12:01 AM
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Halo Reach was released at midnight – it’s the prequel to the best selling software game series my kids have been playing since 2001. Their GPAs would probably be 0.75 points higher if the game wasn’t developed but we do what we can to support the economy.
$2 billion: What the “Halo” franchise has generated in sales since 2001.
34 million: “Halo” games sold prior to “Halo: Reach.”
200: Employees at “Halo” creator Bungie in Bellevue.
93 out of 100: Average reviewer rating of “Reach,” compiled by Metacritic.com.
25: Countries where “Halo: Reach” is launching.
2.7 million: Number of players who participated in a May test of the game.
Obviously, the search to understand the housing market takes a day off – as carpel tunnel syndrome is expected to rear its ugly head.









